Developer

Developer

Learn about Weird Beluga — the Spanish indie studio behind Duskfade. PlayStation Talents winners, anti-AI philosophy, Spanish cultural inspirations, and UE5 techniques

2019
Founded
Small Indie
Team Size
Clid the Snail
Previous Game

Introduction

Weird Beluga is a Spanish indie studio founded in 2019 by university friends who won Best Game and Best Art at PlayStation Talents 2019 with their debut project Clid the Snail. Duskfade represents their evolution from a smaller-scale shooter to a full 3D action-platformer built in Unreal Engine 5, drawing on Spanish cultural heritage — Canary Islands landscapes, Galician carnival traditions, and Tenerife mythology — to create a uniquely personal game.

Team Overview

MemberRoleBackgroundNotable
Diego RedondoLead ArtistCo-founderArt direction vision
Tomas ManzanoLead ProgrammerCo-founderUE5 implementation
Ricardo ChorquesNarrative DesignerCo-founderEmotional storytelling
Esteban MarinGame DesignerCo-founderMechanics design
Rafa del OlmoComposerMusicUnique boss tracks

Studio Profile

S

Weird Beluga S.L.

badge-s

Spanish Indie Studio — Founded 2019

PhilosophyAnti-AI development stance: every part of Duskfade is handcrafted by the team using Unreal Engine 5. The studio believes in the irreplaceable value of human creativity and artistic intention in game development.
AwardsWon Best Game and Best Art at PlayStation Talents 2019 competition backed by Sony Spain. Clid the Snail (2021) was their debut title that established the studio's reputation.
Cultural VisionDuskfade integrates Spanish cultural elements deeply — the Canary Islands coastal town, Galicia carnival atmosphere, Tenerife mythology with Guayota as a boss, and Mediterranean emotional storytelling traditions.
A

PlayStation Talents

badge-a

Award Recognition — Best Game & Best Art 2019

AwardsWon Best Game and Best Art at PlayStation Talents 2019 competition backed by Sony Spain. Their debut Clid the Snail established credibility.
ImpactThe recognition from Sony provided development support, industry visibility, and community trust that helped secure Fireshine Games as publisher.
LegacyProved the team could deliver polished experiences; Duskfade represents their evolution from top-down shooter to full 3D action-platformer.
A

Anti-AI Philosophy

badge-a

Handcrafted Development — Every Asset Human-Created

StanceEvery part of Duskfade — art, code, narrative, and music — is handcrafted by the team using Unreal Engine 5. No AI-generated content.
Why It MattersThe studio believes human creativity creates emotional connections that AI cannot replicate. This philosophy extends to all aspects of development.
Community ImpactResonates with players who value human artistry. Sets Duskfade apart in an industry increasingly using AI-generated content.
S

Spanish Cultural Vision

badge-s

Canary Islands, Galicia, & Tenerife Mythology — Deeply Personal

Canary IslandsThe Coastal Town level draws from real Canary Islands coastal towns with authentic carnival atmosphere and seaside warmth.
Tenerife MythologyBoss Guayota is drawn from Tenerife mythology — the fire demon of Mount Teide, giving players a direct cultural education.
GaliciaGalician carnival traditions influence the world design and NPC interactions, adding Mediterranean emotional storytelling.
A

Development Team

badge-a

Core Team — Four Co-founders + Composer

Diego RedondoLead Artist & Co-founder — Art direction vision defines Duskfade's distinctive clockpunk aesthetic
Tomas ManzanoLead Programmer & Co-founder — UE5 implementation and technical architecture
Ricardo Chorques & Esteban MarinNarrative Designer and Game Designer — emotional storytelling and mechanics design

Core Mechanics

Weird Beluga operates as a small team where each member wears multiple hats. The approximately three-year development of Duskfade followed a clear design philosophy: create a PS2-era inspired action-platformer with modern UE5 visuals while maintaining the emotional depth and sense of wonder those classic games evoked. Their anti-AI stance extends to all aspects of development — art, code, narrative, and music are all human-created.

Advantages

The studio's small size allows for unified creative vision — every team member contributes to the same artistic goal. Spanish cultural influences create a unique identity that distinguishes Duskfade from other action-platformers. The PlayStation Talents recognition provides credibility. The anti-AI stance resonates with players who value human artistry in games.

Challenges

The small team size means slower update cadence and limited capacity for post-launch content. As a first-time 3D action-platformer developer (their previous game was a top-down shooter), some mechanics like camera control and combat balance needed community feedback to refine. No confirmed post-launch content roadmap beyond bug fixes.

Frequently Asked Questions

Who is the developer of Duskfade?+
Weird Beluga S.L., a Spanish indie studio founded in 2019 by university friends. Their previous game was Clid the Snail (2021), a top-down shooter that won Best Game and Best Art at PlayStation Talents 2019. Duskfade is their first 3D action-platformer, developed in Unreal Engine 5 over approximately three years.
What Spanish cultural influences are in Duskfade?+
Duskfade draws from multiple Spanish cultural sources: the Canary Islands coastal town level with carnival atmosphere, Tenerife mythology (Guayota as a boss from Mount Teide folklore), Galician carnival traditions, and broader Mediterranean emotional storytelling. The developer has stated these influences are deeply personal rather than surface-level references.
Why does Weird Beluga oppose AI in game development?+
The studio believes human creativity and artistic intention are irreplaceable in creating meaningful game experiences. Every part of Duskfade — art, code, narrative, and music — is handcrafted by the team. This stance reflects their philosophy that the human touch in game development creates emotional connections that AI-generated content cannot replicate.

Quick Tips

💡

Watch the developer interview on XboxTavern for deep insights into the game's design philosophy, including why they chose PS2-era inspiration over modern trends and how Spanish culture shapes the narrative.

💡

Listen to Rafa del Olmo's soundtrack — each boss has a unique music track that intensifies with phase progression. The composer created these tracks to reflect the emotional themes each boss represents.

💡

The Creative Bloq art article reveals how the team achieved Duskfade's distinctive clockpunk aesthetic in UE5, including the Minutero blade transformation design and the cultural research behind each world.

Explore More